Showing posts with label Battlestar Galactica. Show all posts
Showing posts with label Battlestar Galactica. Show all posts

Whatever Happened to Hope?

Sunday, August 08, 2010 0 comments
"I think we gave it the ability to create its own sense of purpose out of our own human weaknesses, and the drive that compels us to overcome them."
Admiral James T. Kirk, Star Trek: The Motion Picture
If I read "post-9/11 sensibility" in one more book or movie review, I just might scream out loud. In deference to the horrific events of that—and the days that have followed--I would like to say this: We get it. As Q told Picard in "Q Who", "It's not safe out here. It's wondrous, with treasures to satiate desires, both subtle and gross. But it's not for the timid."

I see movies and television series being praised because they are "gritty" and "real". The recent Battlestar Galactica fell into this category. I'll grant that it made for good drama, but as a friend of mine said in one of her comments, "I don't like any of the characters; none of them is anyone I'd want to be friends with, or even live down the block from. And the universe is totally hopeless." While I don't entirely agree with her dramatic assessment, I concur with the sentiment.

When did we lose hope?

I read an article somewhere (I wish I could remember where so I could post a link to it) offering the premise that Star Trek held little relevance in our current world, even with the not-insignificant success of the recent movie. I find this opinion more than a little sad and depressing. One of the things that Star Trek, in any of its incarnations, offered was a message of hope—hope that we would find our way past our global chauvinism and tendencies toward various types of self-destruction to a future of peace and common vision.

I guess my question at the end of this rambling essay is this: Do readers and viewers still want to experience stories of a hopeful future? Or is the new common denominator a collection of vampires, paranoia, and post-apocalyptic despair? If so, I won't be writing about it.

Virtual Friends, Life, and Relationships: Part 4 -- Points of World View

Monday, April 23, 2007 1 comments
As I reported before, I received some constructive criticism of one of my fictional characters that also extended into the entire setting in which that character lives. I found myself stewing over the remarks for several days, partly because I continued to be bothered by them and also because I greatly respect the person who provided them. The latter lent them considerable weight and impact.

In the end, I realized that the problem was two-fold: the character seemed underdeveloped and too "perfect" because of the setting and premise on which she was based. So, I took a closer look at the universe where she dwelled and came up with this realization: it's really all about one's personal world view.

Two of the few television series I watch on a regular basis (even to the point of purchasing them on DVD) are Star Trek (in all its incarnations) and Battlestar Galactica. I find the latter a really gripping piece of drama to the point that I've finally learned not to watch it right before trying to get to sleep. While both of these series are science fiction, there are some key differences in terms of the view of the world they portray.

Battlestar Galactica is gritty, often unpleasant, and tries for a realistic portrayal of its moral and political issues. Star Trek (in its various forms) also dealt with similar issues, but in its own way. The difference, I think, is in the setting.

As much as I enjoy the Galactica universe, it's not one I would want to live in. While I can identify with many of the characters, there's no one I want to be. (Okay, maybe Lee "Apollo" Adama. Maybe.) While the Dominion War era of Star Trek was (is?) probably not the most pleasant universe to live in, it was still part of a generally more optimistic future. In the Galactica universe, the best I might be able to hope for is to be a soldier. In the Trek universe, the possibilities are far more wide open.

What does this have to do with gaming and role-playing and writing?

Because I realized that in all of these things I create characters that I would want to be (mostly) and worlds I would want to live in (mostly). This doesn't mean that they're perfect, but I almost always try to have there be something positive about them—even if it's only a tiny, shining element of hope.

If they're not as gritty and flawed and "real" as others would like . . . well, they are entitled to their opinion. As with any other media, they are free to ignore it, not read it, not play with those characters, and build their own world that suits their preferences. It's all escapism after all. And, given the choice, I'll escape to some place where I want to be.