WorldCon 2013 Report: Day Three — Writing Combat
Saturday, August 31, 2013
Panel: Elizabeth Moon (M), Elizabeth Bear, Martha Wells, Jean Johnson, Lois McMaster Bujold
My Notes
This ship shoots ...
- Two ways that combat can fall: being stodgy and divulging everything, or like a 70's psycho battle
- Diane Duane and Joe Ambercrombie write good combat scenes
- POV can solve everything
- In a fight scene, it doesn't matter what everybody does
- You need to know, but your character doesn't
- Your POV dictates what you can and can't show
- Show a little more by "backing up" a little
- Does it further the plot?
- Use the "fog of war"
- Space combat is well done in Lois' books
- Small-scale vs. military combat
- You can "play act" the scene to see whether it works
- In military, be aware of the chain of command and the responsibilities that each person will have
- Someone in a fistfight is in the midst of chaos
- In martial arts, you know what you did after you did it due to training
- Use that moment when you get hit in the face
- The medieval guy will probably win because he aims for the knees
- When you're wearing a sword, you have a rudder
- Learn all the mistakes you can make when carrying weapons so your characters can make them
- Keep track of your ammunition
- At some point your hero should run out if you want your story to be realistic
- There's always ammunition and no one gets tired of carrying it
- Another place to get information is historical museums
- Chain mail is very fluid when it's all together
- CJ Cherryh writes great space battles—they're submarine battles
- They say start with the action, but then you need to put the reader in the character's head so readers have a reason to care about the character
- Remember that space is three dimensional
- Remember the side effects of injuries from battle during the rest of the story
- Remember shock
- Remember that muscles react to trauma and lock up
- If you get an injury, think about it from a writer's experience
- There is a mental impact to injury
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