Virtual Friends, Life, and Relationships: Part 4 -- Points of World View
In the end, I realized that the problem was two-fold: the character seemed underdeveloped and too "perfect" because of the setting and premise on which she was based. So, I took a closer look at the universe where she dwelled and came up with this realization: it's really all about one's personal world view.
Two of the few television series I watch on a regular basis (even to the point of purchasing them on DVD) are Star Trek (in all its incarnations) and Battlestar Galactica. I find the latter a really gripping piece of drama to the point that I've finally learned not to watch it right before trying to get to sleep. While both of these series are science fiction, there are some key differences in terms of the view of the world they portray.
Battlestar Galactica is gritty, often unpleasant, and tries for a realistic portrayal of its moral and political issues. Star Trek (in its various forms) also dealt with similar issues, but in its own way. The difference, I think, is in the setting.
As much as I enjoy the Galactica universe, it's not one I would want to live in. While I can identify with many of the characters, there's no one I want to be. (Okay, maybe Lee "Apollo" Adama. Maybe.) While the Dominion War era of Star Trek was (is?) probably not the most pleasant universe to live in, it was still part of a generally more optimistic future. In the Galactica universe, the best I might be able to hope for is to be a soldier. In the Trek universe, the possibilities are far more wide open.
What does this have to do with gaming and role-playing and writing?
Because I realized that in all of these things I create characters that I would want to be (mostly) and worlds I would want to live in (mostly). This doesn't mean that they're perfect, but I almost always try to have there be something positive about them—even if it's only a tiny, shining element of hope.
If they're not as gritty and flawed and "real" as others would like . . . well, they are entitled to their opinion. As with any other media, they are free to ignore it, not read it, not play with those characters, and build their own world that suits their preferences. It's all escapism after all. And, given the choice, I'll escape to some place where I want to be.


