Virtual Friends, Life, and Relationships: Part 4 -- Points of World View

Monday, April 23, 2007 1 comments
As I reported before, I received some constructive criticism of one of my fictional characters that also extended into the entire setting in which that character lives. I found myself stewing over the remarks for several days, partly because I continued to be bothered by them and also because I greatly respect the person who provided them. The latter lent them considerable weight and impact.

In the end, I realized that the problem was two-fold: the character seemed underdeveloped and too "perfect" because of the setting and premise on which she was based. So, I took a closer look at the universe where she dwelled and came up with this realization: it's really all about one's personal world view.

Two of the few television series I watch on a regular basis (even to the point of purchasing them on DVD) are Star Trek (in all its incarnations) and Battlestar Galactica. I find the latter a really gripping piece of drama to the point that I've finally learned not to watch it right before trying to get to sleep. While both of these series are science fiction, there are some key differences in terms of the view of the world they portray.

Battlestar Galactica is gritty, often unpleasant, and tries for a realistic portrayal of its moral and political issues. Star Trek (in its various forms) also dealt with similar issues, but in its own way. The difference, I think, is in the setting.

As much as I enjoy the Galactica universe, it's not one I would want to live in. While I can identify with many of the characters, there's no one I want to be. (Okay, maybe Lee "Apollo" Adama. Maybe.) While the Dominion War era of Star Trek was (is?) probably not the most pleasant universe to live in, it was still part of a generally more optimistic future. In the Galactica universe, the best I might be able to hope for is to be a soldier. In the Trek universe, the possibilities are far more wide open.

What does this have to do with gaming and role-playing and writing?

Because I realized that in all of these things I create characters that I would want to be (mostly) and worlds I would want to live in (mostly). This doesn't mean that they're perfect, but I almost always try to have there be something positive about them—even if it's only a tiny, shining element of hope.

If they're not as gritty and flawed and "real" as others would like . . . well, they are entitled to their opinion. As with any other media, they are free to ignore it, not read it, not play with those characters, and build their own world that suits their preferences. It's all escapism after all. And, given the choice, I'll escape to some place where I want to be.

Imperfect Tense

Tuesday, April 17, 2007 0 comments

Artists who seek perfection in everything are those who cannot attain it in anything.

Eugène Delacroix

The other day I was discussing writing projects with a friend and she said that her current story "needed work". I told her, half-jokingly, that's why first drafts were invented. (Generally, I strive to just get the thing done and then go back and fix it up in later drafts. Otherwise, I know I'll endlessly fiddle with the middle parts and never quite get it finished.) This then led to a discussion of "how things used to be".

During my younger days, I wrote many scripts, stories, and an entire novel(!) using typewriters (both manual and electric). I've discovered that word processors have truly spoiled us in terms of the writing process. In the past, I can remember scribbling notes on a page as it came out of the typewriter with corrections or things to address in the next draft. (I still have these boxed away somewhere. :-) ) And there was always the thought in the back of my mind, "Oh god, I need to re-type all of this again for the next draft!" That's just the way it was, but I think we might have taken more care with each word as we wrote, knowing this.

Word processing programs have taken a lot of the labor out of the work. Now, if I remember something I wanted to do earlier or need to adjust because of a later change in the story flow, I can do it immediately. The technological advantage is a major boon as well as a distraction. The line between first, second, and third drafts begins to blur as it's now so easy to scroll up or open a new window and edit as you go along.

The striving for perfection in our work is as admirable as it can be detrimental to ever completing a writing project. In the typewriter days, a draft was often final for no other reason than because we could not bear the thought of typing it all over one more time. Now, I think there's always the thought, "I can do one more pass . . ." Hence, many writing projects sit not-quite-finished.

So, what's the motivation to finish a project? Certainly, a paid deadline helps. :-) But what about for projects for which you don't have a signed check awaiting its delivery? (Of course, if the projects never gets completed and submitted, it's unlikely that there will ever be a signed check waiting at the other end.) I suppose there's always the persistent nagging of supportive friends and family . . . :-D

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The Long and Short of It

Thursday, April 05, 2007 0 comments

I knew I must write a novel. But it seemed an impossible thing to do when I had been trying with great difficulty to write paragraphs that would be the distillation of what made a novel. It was necessary to write longer stories now as you would train for a longer race.

Ernest Hemingway

When I have an idea for a story, I don't always know whether it's destined to be a short story or a novel. In general, they begin as short stories, but I get caught up in the idea and want to explore it completely and it begins to transform itself into a full-blown novel—with all the benefits and dangers that encompasses.

Past wisdom has been that writers should write (and sell!) short stories as practice toward eventually attempting novel-length works. Unfortunately, wide markets for short stories are rapidly vanishing (surprising, considering the average attention span of many people), so there are increasingly fewer markets for new writers to sell and publish their shorter work. Markets for novellas and novettes are nearly non-existent, so most writers end up having to make the leap between short stories to full-length novels (or, in many cases, series of novels—publishers seem to really like trilogies and longer series of books).

One maor issue is whether the idea can support a novel-length story. In many cases, it depends on the goal of the story and the intended audience. A lightweight idea can be sustained if the characters and situations are particularly compelling in same way. If characters are secondary, then the idea needs to pretty heavyweight, interesting enough in its own right to keep readers turning the pages. (In the science fiction genre, titles like Ringworld and Rendezvous with Rama come to mind in that category.)

Another problem with novels is that they take a long time to write. Even if the muse is cooperative, a novel-length work consists of a lot of words! It's definitely not for writers who desire instant gratification, unless they can find in the completion of a really good passage or chapter. That's probably the reason why so many people have half-finished novels sitting in their filing cabinets and hard drives.

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Virtual Friends, Life, and Relationships: Part 3 -- In Character

Monday, April 02, 2007 0 comments
It's probably no real secret that each of characters we create, whether it be for written fiction or game-based role-playing, carries at least a little bit of ourselves within them (intentionally or not).

I was recently informed that the personality of one of my characters was underdeveloped. Not entirely surprising, as she was originally created solely as a way for me to test out one of the City of Heroes character build types. I had a good sense of this character, but then I knew her thoughts and feelings, things that had not yet really had a chance to be played out either in story or game.

Recently, in the course of one of the written storylines, this character was forced to make a decision that potentially affects the fate of several other characters. Whoa! The reactions to that decision! (She has not yet had a chance to explain her rationale behind her choice, so a lot of it is reactions based solely on the decision itself.) But, wow! I was surprised at how personally I took these reactions. I guess there really is such a thing as getting a little too close to your characters—or putting too much of yourself in them.

It was just an interesting reminder for me of how my different characters reflect different parts of my personality and moods (nothing like dragging out a Tanker or Scrapper and beating the snot out of bad guys after a bad day! :-D ). And, even beyond that, they also seem to reflect certain hopes and dreams. I think that's part of why I might have taken some of the criticism personally—because there's a little too much of me in her character, a little too much of what I want to be. Don't know . . .
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